Conto Media Group — Universe Overview
TheUniverse
Three series. Five game shows. One group. Everything we've built, everyone who built it — in one place.
The Series
A self-made man. A city full of quiet ambitions and quieter dangers. Redwood follows Vincent Miles as he builds something real in Exgate — and the forces, personal and political, that make that harder than it should be.
Enter Redwood →A soldier exiled for telling the truth. A decaying world. A watch that doesn't just measure time — it commands it. Twelvefold follows Azura across realities, running from a government that no longer wants them found.
Enter Twelvefold →A note under the door. Four words. A house she swore she'd never go back to. Willow returns to Ravencrest — and whatever is waiting at the end of it was ready for her long before she arrived.
Enter Willow →The Roster
The Game Shows
Five formats. One ballpark. Each built around a different relationship with price, risk, and how well people really know what things cost.
Six items are shown alongside a budget. No prices. Pick whichever combination you want — secretly — then watch prices reveal cheapest to most expensive. The moment your total crosses the budget you're bust and locked out. Survive and score points based on how close to the limit you got. Three rounds per episode with escalating budgets. Once per game any player can declare a Gamble before reveals: win the round and points double, go bust and you lose a point instead of zero.
Two items are shown side by side, both prices hidden. Each episode has a theme — Famous vs Knockoff, Normal vs Ridiculous, Old vs New — pairing things designed to make price knowledge unreliable. Players write down their guess for one designated item, then both prices drop simultaneously. Ten items, ten chances. The key twist: if two players submit the exact same guess, neither scores. Matching someone is just as bad as being wrong.
An item is shown with a hint price — deliberately calibrated to mislead. Is the real price higher or lower? Everyone answers simultaneously. Twenty items per episode in themed pairings: Fast Food vs Fine Dining, Then vs Now, Men's vs Women's. The hints sit right on the edge of plausibility, close enough that you second-guess yourself even when you knew a second ago. A fun note drops with each reveal giving the host something to riff on.
Five items from the same category are shown scrambled and labelled A to E. No prices. Rank them cheapest to most expensive and submit before anything is revealed. Then the correct order drops position by position with prices alongside. Three rounds per episode with different themes escalating in difficulty. The Lineup rewards relative knowledge over exact figures — you don't need to know what a Balenciaga costs, you just need to know it costs more than a Nike. Each reveal also shows where each item originally sat in the scramble.
Everyone starts with a $500 pot. Each round an item is shown — with a hint price for rounds 1–5, nothing at all for rounds 6–10 — and players secretly write their price guess and how much to wager. Closest guess wins, but only if at least one other player matched or exceeded their stake. If nobody matched, second-closest wins instead. The winner collects all money wagered that round. Folding is always an option. Once per episode a player can declare a Double Down: win and collect twice the pot, fail and lose double your wager — potentially going negative.
Timeline
Collab Tracker
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When CMG works with other creators, it'll be here.